Designers should view ornament critically, and serve users of products and buildings in practical, utilitarian ways.


In UX, it seems we’ve only just come out of our first few decades where, similarly, design was driven by historicizing real-world metaphors like desktops, waste bins, and folders. Skeuomorphism, including 3D buttons, brushed aluminum, and the like was the dominant user interface (UI) design language less than 10 years ago.


UX is still in its infancy and I feel our outlook can, at times, be too narrowly focused on the recent past or the near future. An obsession with current technical capabilities can sometimes cloud our longer view. As an antidote, I’ve found it useful to look back over a century, to find inspiration in the early days of the Bauhaus.


Process


by Jens Riegelsberger
in The Bauhaus: Finding Creative Inspiration in Collaboration

by Jens Riegelsberger

in The Bauhaus: Finding Creative Inspiration in Collaboration

More on Process

by Luis Ouriach
in How to run a successful design meeting
by Luis Ouriach in How to run a successful design meeting

by Dennis Hambeukers
in The Secret To Making Design Co-Creation Work
by Dennis Hambeukers in The Secret To Making Design Co-Creation Work

See all from Process

Subscribe to our newsletter for weekly design highlights!

I promise, I won't spam you.