Designers should view ornament critically, and serve users of products and buildings in practical, utilitarian ways.
In UX, it seems we’ve only just come out of our first few decades where, similarly, design was driven by historicizing real-world metaphors like desktops, waste bins, and folders. Skeuomorphism, including 3D buttons, brushed aluminum, and the like was the dominant user interface (UI) design language less than 10 years ago.
UX is still in its infancy and I feel our outlook can, at times, be too narrowly focused on the recent past or the near future. An obsession with current technical capabilities can sometimes cloud our longer view. As an antidote, I’ve found it useful to look back over a century, to find inspiration in the early days of the Bauhaus.
Process
by Jens Riegelsberger in The Bauhaus: Finding Creative Inspiration in Collaboration
by Jens Riegelsberger
in The Bauhaus: Finding Creative Inspiration in Collaboration