If we’re designing interactive experiences, this means designing them in a way that allows us to experience those interactions. It means designing with prototypes.


Before I found prototyping, my designs were bound by what I’d seen in other successful apps. I could create, but I couldn’t be creative. I couldn’t take risks because I had no way of knowing how they would resolve.


Great designers don’t imagine, they iterate. A veteran shares his prototyping journey.


Prototyping


by Steve Ruiz
in Why I Prototype to Fail

by Steve Ruiz

in Why I Prototype to Fail

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by Felix Heibeck
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