As digital teams grow and projects become more complex, designers are being valued by collaboration and team enablement rather than only individual tasks.
Real collaboration requires a set of rules, not a set of roles.
Pushing for more user research could be framed as growing curiosity across the team to learn more about the users and the product space.
Polishing an interaction or animation could be done in collaboration with developers and be framed as a desire to deliver high-quality experiences.
Feedback could go beyond “leaving comments on the doc”, and happen in both structured and unstructured ways.
Process
by Caio Braga · Designer @ SurveyMonkey in Design as a team sport
by Luis Ouriach – Design Advocate @FigmaDesign in How to run a successful design meetingby Luis Ouriach – Design Advocate @FigmaDesignin How to run a successful design meeting
by Dennis Hambeukers · UX Consultant @ Zuiderlicht in The Secret To Making Design Co-Creation Workby Dennis Hambeukers · UX Consultant @ Zuiderlichtin The Secret To Making Design Co-Creation Work
by Sungjoon Steve Won · Design at Coda in Constructive vs Destructive feedbackby Sungjoon Steve Won · Design at Codain Constructive vs Destructive feedback
by Fabricio Teixeira · Founder of UX Collective in 5 Principles for Better Designer-Developer Collaborationby Fabricio Teixeira · Founder of UX Collectivein 5 Principles for Better Designer-Developer Collaboration
by Fabricio Teixeira · Founder of UX Collective in The importance of zooming out in the design processby Fabricio Teixeira · Founder of UX Collectivein The importance of zooming out in the design process